Setup multiple target basic shaders
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@@ -358,30 +358,30 @@ miniGun = defaultAutoGun
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[ ammoCheckI
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, withWarmUpI 26
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, useTimeCheckI
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, withRecoilI recoilAmount
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--, afterRecoil recoilAmount
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, withSoundForI 28 2
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--, withThinSmokeI
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, torqueAfterI 0.05
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, withSidePushI 53
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, withRecoilI recoilAmount
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, afterRecoil recoilAmount
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, withRandomOffsetI 12
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, trigDoAlso (useAmmoParamsVelMod vm1)
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--, torqueBeforeForcedI 0.001
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, withSidePushI 52
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, withRecoilI recoilAmount
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, afterRecoil recoilAmount
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, withRandomOffsetI 11
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, withOldDir od1
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, trigDoAlso (useAmmoParamsVelMod vm2)
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--, torqueBeforeForcedI 0.001
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, withSidePushI 51
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, withRecoilI recoilAmount
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, afterRecoil recoilAmount
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, withRandomOffsetI 10
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, withOldDir od2
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, trigDoAlso (useAmmoParamsVelMod vm3)
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, useAmmo 4
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--, torqueBeforeForcedI 0.001
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, withSidePushI 50
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, withRecoilI recoilAmount
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, afterRecoil recoilAmount
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, withRandomOffsetI 9
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, withMuzFlareI
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, withOldDir od3
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