Implementation of creature update using endofunctor monoid
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@@ -7,8 +7,6 @@ import Dodge.LevelGen.Data
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import Picture
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import Geometry.Data
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--import qualified Data.IntMap.Strict as IM
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lightAt :: Point3 -> Int -> LightSource
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lightAt (V3 x y z) i =
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LS {_lsID = i
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