Commit before adding normals to shapes
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@@ -50,7 +50,6 @@ data VAO = VAO
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{ _vaoName :: GLuint
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, _vaoAttribSizes :: [Int] -- ^ It is not clear to me if this is necessary to store or not
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, _vaoStride :: Int
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-- , _vaoVBO :: VBO
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}
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{- | Vertex buffer object: contains the reference to the object,
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a pointer to a location with space that can be written to the buffer,
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