Implement simple flak and frag bullets
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@@ -13,7 +13,9 @@ moduleModification imt = case imt of
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DRUMMAG -> itUse . heldConsumption . laMax .~ 45
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BELTMAG -> itUse . heldConsumption . laMax .~ 150
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MAGNETMAG -> itUse . heldDelay . rateMax .~ 4
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BULPAY thepayload -> itUse . heldConsumption . laAmmoType . amBullet . buSpawn .~ BulBall thepayload
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BULPAY BulFlak -> (itUse . heldConsumption . laAmmoType . amBullet . buSpawn .~ BulFlak)
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. (itUse . heldConsumption . laAmmoType . amBullet . buTimer .~ 3)
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BULPAY thepayload -> itUse . heldConsumption . laAmmoType . amBullet . buSpawn .~ thepayload
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BULBODY thebody -> itUse . heldConsumption . laAmmoType . amBullet . buEffect .~ thebody
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TARGET t -> itUse . useTargeting ?~ t
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BULTRAJ BasicBulletTrajectoryType -> id
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