Implement simple flak and frag bullets
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@@ -1,5 +1,6 @@
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module Dodge.Item.Info where
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import StringHelp
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import Dodge.Module.Info
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import Data.Char
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import Dodge.Data.Item
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@@ -182,10 +183,11 @@ craftInfo fit = case fit of
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BATTERY -> "A store of electical potential energy."
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FUELCELL -> "A devices that converts chemical energy into electricity."
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PORTABLEFUSION -> "A miniature nuclear reactor."
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BULPAYLOADMODULE ebt -> "A device that converts projectiles into " ++ displayBulletPayload ebt ++ " projectiles."
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GASINJECTOR -> "A device that can inject small quantities of gas into objects."
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ENERGYBALLCRAFT ebt -> "A device that can create " ++ addIndefiniteArticle (displayEnergyBallType ebt) ++ " effect."
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FRAGMODULE -> "A device that converts projectiles into fragmentation projectiles."
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FLASHMODULE -> "A device that converts projectiles into flashbang projectiles."
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BULBODYCRAFT be -> "A device that converts projectiles into " ++ displayBulletBody be ++ " projectiles."
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BULBODYCRAFT be -> "A device that converts bullets into " ++ displayBulletBody be ++ " projectiles."
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TELEPORTMODULE -> "A device that allows for near-instant translocation across space."
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TIMEMODULE -> "A device that can affect temporality."
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SIZEMODULE -> "A device that can affect physical size."
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@@ -193,6 +195,9 @@ craftInfo fit = case fit of
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TARGETMODULE _ -> "A targeting module."
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FLAKCRAFT -> "Creates flak bullets."
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FRAGCRAFT -> "Creates fragmentation bullets."
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detectorInfo :: Detector -> String
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detectorInfo d = case d of
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