Tweak picture shader verxs
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@@ -1,5 +1,5 @@
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#version 450 core
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layout (location = 0) in vec3 inPos;
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layout (location = 0) in vec4 pos;
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layout (location = 1) in vec4 inColor;
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//layout (location = 2) in vec4 inTexCoord;
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layout (location = 2) in vec3 inTexCoord;
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@@ -8,7 +8,7 @@ out vec4 vColor;
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out vec3 vTexCoord;
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void main()
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{
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gl_Position = theMat * vec4(inPos.xyz, 1.0);
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gl_Position = theMat * pos;
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vColor = inColor;
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//vTexCoord = inTexCoord.xyz;
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vTexCoord = inTexCoord;
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