Tweak picture shader verxs
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@@ -104,10 +104,10 @@ preloadRender = do
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ceilingstencilshader <- makeSourcedShader "ceiling/stencil" [vert]
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putStrLn "Setup 2D shaders"
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bslist <- makeShaderVBO "dualTwoD/basic" [vert, frag] (toFloatVAs [3, 4])
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aslist <- makeShaderVBO "dualTwoD/arc" [vert, frag] (toFloatVAs [3, 4, 3])
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eslist <- makeShaderVBO "dualTwoD/ellipse" [vert, geom, frag] (toFloatVAs [3, 4])
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cslist <- makeShaderVBO "picture/charArray" [vert, frag] (toFloatVAs [3, 4, 3])
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bslist <- makeShaderVBO "dualTwoD/basic" [vert, frag] (toFloatVAs [4, 4])
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aslist <- makeShaderVBO "dualTwoD/arc" [vert, frag] (toFloatVAs [4, 4, 3])
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eslist <- makeShaderVBO "dualTwoD/ellipse" [vert, geom, frag] (toFloatVAs [4, 4])
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cslist <- makeShaderVBO "picture/charArray" [vert, frag] (toFloatVAs [4, 4, 3])
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shadV <- MV.new 4
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zipWithM_
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(MV.write shadV)
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+11
-10
@@ -43,7 +43,7 @@ pokeVerx vbos offsets Verx{_vxPos = thePos, _vxCol = theCol, _vxExt = ext, _vxSh
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basePtr <- _vboPtr . snd <$> MV.unsafeRead vbos sn
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let thePtr = plusPtr basePtr (typeOff * pokeStride shadnum * floatSize)
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poke34 thePtr thePos theCol
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pokeArrayOff thePtr 7 ext
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pokeArrayOff thePtr 8 ext
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UMV.unsafeModify offsets (+ 1) sn
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where
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sn = fromEnum shadnum
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@@ -485,7 +485,7 @@ pokeLayVerx vbos counts vx = do
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basePtr <- _vboPtr . snd <$> MV.unsafeRead vbos sn
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let thePtr = plusPtr basePtr ((theOff + layOff) * theStride * floatSize)
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poke34 thePtr thePos theCol
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pokeArrayOff thePtr 7 (_vxExt vx)
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pokeArrayOff thePtr 8 (_vxExt vx)
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UMV.unsafeModify counts (+ 1) vecPos
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where
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sn = fromEnum shadnum
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@@ -499,11 +499,11 @@ pokeLayVerx vbos counts vx = do
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pokeStride :: ShadNum -> Int
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{-# INLINE pokeStride #-}
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pokeStride PolyShad = 7
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pokeStride PolyShad = 7 + 1
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--pokeStride TextShad = 11
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pokeStride TextShad = 10
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pokeStride ArcShad = 10
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pokeStride EllShad = 7
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pokeStride TextShad = 10 + 1
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pokeStride ArcShad = 10 + 1
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pokeStride EllShad = 7 + 1
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poke34 :: Ptr Float -> Point3 -> Point4 -> IO ()
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{-# INLINE poke34 #-}
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@@ -511,10 +511,11 @@ poke34 ptr (V3 a b c) (V4 d e f g) = do
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pokeElemOff ptr 0 a
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pokeElemOff ptr 1 b
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pokeElemOff ptr 2 c
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pokeElemOff ptr 3 d
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pokeElemOff ptr 4 e
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pokeElemOff ptr 5 f
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pokeElemOff ptr 6 g
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pokeElemOff ptr 3 1
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pokeElemOff ptr 4 d
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pokeElemOff ptr 5 e
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pokeElemOff ptr 6 f
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pokeElemOff ptr 7 g
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pokeArrayOff :: Ptr Float -> Int -> [Float] -> IO ()
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{-# INLINE pokeArrayOff #-}
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