Cleanup
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@@ -40,6 +40,18 @@ rezBox ls = roomRect 40 60 1 1
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& restrictOutLinks (\(V2 _ h,_)-> h > 59)
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& rmName .~ "rezBox"
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rezBox' :: RandomGen g => State g (MetaTree Room String)
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rezBox' = do
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col <- rezColor
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return $ tToBTree "rezBox'" $ treePost
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[roomRect 40 60 1 1
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& rmPmnts .~ [ sPS (V2 20 1) 0 $ PutLS col]
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& restrictInLinks (\(V2 _ h,_)-> h < 1)
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& restrictOutLinks (\(V2 _ h,_)-> h > 59)
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& rmName .~ "rezBox"
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, cleatOnward door
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]
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rezBoxesWp :: RandomGen g => State g (Tree Room)
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rezBoxesWp = do
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w <- state $ randomR (100,400)
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@@ -50,7 +62,7 @@ rezBoxesWp = do
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let isnorth = S.member (OnEdge North) . _rlType
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centralRoom <- shuffleLinks $(roomRectAutoLinks w h) {_rmPmnts = []}
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& rmLinks %~ setLinkType InLink isnorth
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onwardpassage <- maybeBlockedPassage
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onwardpassage <- shootOutPassage
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let n = length $ getLinksOfType (OnEdge North) $ _rmLinks centralRoom
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let rezrooms = map adddoor
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$ wpAdd theweapon aroom : replicate (n-2) aroom
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@@ -62,6 +74,10 @@ rezBoxesWp = do
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maybeBlockedPassage :: RandomGen g => State g (Tree Room)
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maybeBlockedPassage = fmap (pure . cleatOnward)
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$ join $ takeOne [return corridor, blockedCorridorCloseBlocks]
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shootOutPassage :: RandomGen g => State g (Tree Room)
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shootOutPassage = fmap (pure . cleatOnward)
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$ join $ takeOne [ blockedCorridorCloseBlocks]
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rezBoxesWpCrit :: RandomGen g => State g (Tree Room)
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rezBoxesWpCrit = do
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w <- state $ randomR (200,400)
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@@ -88,7 +104,7 @@ rezBoxesWpCrit = do
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crAdd :: Room -> Room
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crAdd = rmPmnts .:~ sPS (V2 20 10) (0.5*pi) randC1
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rezBoxes :: RandomGen g => State g (Tree Room)
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rezBoxes :: RandomGen g => State g (MetaTree Room String)
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rezBoxes = do
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w <- state $ randomR (100,400)
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h <- state $ randomR (40,40)
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@@ -99,7 +115,7 @@ rezBoxes = do
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centralRoom <- shuffleLinks $ (roomRectAutoLinks w h) {_rmPmnts = []}
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& rmLinks %~ setInLinks bottomEdgeTest
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let n = length $ filter bottomEdgeTest $_rmLinks centralRoom
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return $ treeFromTrunk [rezBox thecol, door]
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return $ tToBTree "rezBoxes" $ treeFromTrunk [rezBox thecol, door]
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$ Node centralRoom (replicate (n-1) dbox ++ [Node (cleatOnward door) []])
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rezColor :: RandomGen g => State g LightSource
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