Start more sensibly separating avatar from ai creatures
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@@ -18,7 +18,7 @@ launcher =
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& itUse . heldAim . aimStance .~ TwoHandOver
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& itUse . heldAim . aimMuzzles . ix 0 . mzInaccuracy .~ 0
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& itUse . heldAim . aimMuzzles . ix 0 . mzEffect .~ MuzzleLauncher
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& itAmmoSlots .~ singleAmmo ProjectileAmmo
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& itAmmoSlots .~ singleAmmo LauncherAmmo
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& itType .~ HELD LAUNCHER
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& itUse . heldParams . muzVel .~ ConstFloat 0
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& itUse . heldParams . rifling .~ ConstFloat 0
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@@ -36,6 +36,6 @@ launcherX i =
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<*> pure DefaultFlareType
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<*> pure MuzzleLauncher
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)
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& itAmmoSlots .~ IM.fromList [(j,ProjectileAmmo) | j <- [0..i-1]]
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& itAmmoSlots .~ IM.fromList [(j,LauncherAmmo) | j <- [0..i-1]]
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where
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angles = take i [0,2*pi/ fromIntegral i ..]
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