Fix reloading of start of level
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+2
-7
@@ -1,6 +1,7 @@
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module Dodge.Menu
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where
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import Dodge.Data
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import Dodge.Save
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import Dodge.Config.Data
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import Dodge.Config.Update
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import SDL
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@@ -14,7 +15,6 @@ import Dodge.SoundLogic
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import Picture
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import Control.Lens
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import Data.Maybe
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optionMenu :: ScreenLayer
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optionMenu = OptionScreen
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{ _scTitle = const "OPTIONS"
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@@ -131,7 +131,7 @@ pauseMenu = OptionScreen
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pauseMenuOptions :: [MenuOption]
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pauseMenuOptions =
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[ Toggle ScancodeN startNewGame (const "NEW LEVEL")
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, Toggle ScancodeR (\w -> return $ fromMaybe w $ _storedLevel w) (const "RESTART")
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, Toggle ScancodeR (Just . loadStoredLevel) (const "RESTART")
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, Toggle ScancodeO (pushScreen optionMenu ) (const "OPTIONS")
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, Toggle ScancodeC (pushScreen displayControls) (const "CONTROLS")
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, InvisibleToggle ScancodeEscape (const Nothing)
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@@ -174,11 +174,6 @@ levelMenu x = OptionScreen
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unpause :: World -> Maybe World
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unpause w = Just . resumeSound $ w {_menuLayers = []}
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storeLevel :: World -> World
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storeLevel w = case _storedLevel w of
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Nothing -> w & storedLevel ?~ w
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_ -> w
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displayControls :: ScreenLayer
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displayControls = DisplayScreen
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{_scDisplay = \w -> pictures
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