Stop empty module display
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@@ -2,7 +2,6 @@ module Dodge.Item.Equipment where
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import Dodge.Data
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import Dodge.Item.Draw
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import Dodge.Item.Equipment.Shape
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import Dodge.Item.Weapon.InventoryDisplay
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import Dodge.LightSource
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import Dodge.Default
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import Dodge.Default.Wall
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@@ -15,7 +15,6 @@ import Dodge.Item.Weapon.BulletGun.Clip
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import Dodge.Data
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--import Dodge.ChainEffect
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import Dodge.Default.Weapon
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import Dodge.Item.Weapon.InventoryDisplay
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import Dodge.Default
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--import Dodge.Item.Attachment
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--import Dodge.Item.Weapon.ExtraEffect
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@@ -9,7 +9,6 @@ module Dodge.Item.Weapon.BulletGun.Rod
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import Dodge.Data
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import Dodge.Default.Item
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import Dodge.Item.Weapon.BulletGun.Clip
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import Dodge.Item.Weapon.InventoryDisplay
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import Dodge.Particle.HitEffect
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import Dodge.Particle.Damage
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--import Dodge.ChainEffect
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@@ -1,14 +0,0 @@
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{- |
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Display of weapon strings in the inventory.
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-}
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module Dodge.Item.Weapon.InventoryDisplay
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where
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import Dodge.Data
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import Padding
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import Dodge.Inventory.ItemSpace
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import Dodge.Module
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import Data.Maybe
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import Data.Sequence
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import Control.Lens
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@@ -7,7 +7,6 @@ module Dodge.Item.Weapon.Launcher
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import Dodge.Data
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import Dodge.Default
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import Dodge.Default.Weapon
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import Dodge.Item.Weapon.InventoryDisplay
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import Dodge.Item.Location
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import Dodge.SoundLogic.LoadSound
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import Dodge.WorldEvent.Explosion
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