Stop empty module display

This commit is contained in:
2022-06-08 13:10:04 +01:00
parent bcbfd7d2fa
commit d15f4b441c
9 changed files with 16 additions and 24 deletions
-1
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@@ -2,7 +2,6 @@ module Dodge.Item.Equipment where
import Dodge.Data
import Dodge.Item.Draw
import Dodge.Item.Equipment.Shape
import Dodge.Item.Weapon.InventoryDisplay
import Dodge.LightSource
import Dodge.Default
import Dodge.Default.Wall
-1
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@@ -15,7 +15,6 @@ import Dodge.Item.Weapon.BulletGun.Clip
import Dodge.Data
--import Dodge.ChainEffect
import Dodge.Default.Weapon
import Dodge.Item.Weapon.InventoryDisplay
import Dodge.Default
--import Dodge.Item.Attachment
--import Dodge.Item.Weapon.ExtraEffect
-1
View File
@@ -9,7 +9,6 @@ module Dodge.Item.Weapon.BulletGun.Rod
import Dodge.Data
import Dodge.Default.Item
import Dodge.Item.Weapon.BulletGun.Clip
import Dodge.Item.Weapon.InventoryDisplay
import Dodge.Particle.HitEffect
import Dodge.Particle.Damage
--import Dodge.ChainEffect
-14
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@@ -1,14 +0,0 @@
{- |
Display of weapon strings in the inventory.
-}
module Dodge.Item.Weapon.InventoryDisplay
where
import Dodge.Data
import Padding
import Dodge.Inventory.ItemSpace
import Dodge.Module
import Data.Maybe
import Data.Sequence
import Control.Lens
-1
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@@ -7,7 +7,6 @@ module Dodge.Item.Weapon.Launcher
import Dodge.Data
import Dodge.Default
import Dodge.Default.Weapon
import Dodge.Item.Weapon.InventoryDisplay
import Dodge.Item.Location
import Dodge.SoundLogic.LoadSound
import Dodge.WorldEvent.Explosion