Stop empty module display
This commit is contained in:
@@ -13,7 +13,7 @@ import Dodge.Data
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import Dodge.Item.Amount
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import Dodge.Item.Amount
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import Dodge.Inventory.ItemSpace
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import Dodge.Inventory.ItemSpace
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import Dodge.Combine.Module
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import Dodge.Combine.Module
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import Dodge.Combine.Data
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--import Dodge.Combine.Data
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import Multiset
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import Multiset
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import SimpleTrie
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import SimpleTrie
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@@ -41,6 +41,7 @@ defaultItem = Item
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}
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}
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{- | Displays the item name, ammo if loaded, and any selected '_itCharMode'. -}
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{- | Displays the item name, ammo if loaded, and any selected '_itCharMode'. -}
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-- TODO make work on remote launchers
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basicItemDisplay :: Item -> [String]
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basicItemDisplay :: Item -> [String]
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basicItemDisplay it = Prelude.take (itSlotsTaken it) $
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basicItemDisplay it = Prelude.take (itSlotsTaken it) $
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(midPadL 15 ' ' thename (' ' : thenumber) ++ theparam)
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(midPadL 15 ' ' thename (' ' : thenumber) ++ theparam)
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@@ -2,7 +2,6 @@ module Dodge.Default.Weapon
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where
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where
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import Dodge.Data
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import Dodge.Data
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import Dodge.Default.Item
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import Dodge.Default.Item
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import Dodge.Item.Weapon.InventoryDisplay
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import Dodge.Item.Draw
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import Dodge.Item.Draw
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import Picture
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import Picture
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import ShapePicture
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import ShapePicture
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@@ -2,7 +2,6 @@ module Dodge.Item.Equipment where
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import Dodge.Data
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import Dodge.Data
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import Dodge.Item.Draw
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import Dodge.Item.Draw
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import Dodge.Item.Equipment.Shape
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import Dodge.Item.Equipment.Shape
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import Dodge.Item.Weapon.InventoryDisplay
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import Dodge.LightSource
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import Dodge.LightSource
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import Dodge.Default
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import Dodge.Default
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import Dodge.Default.Wall
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import Dodge.Default.Wall
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@@ -15,7 +15,6 @@ import Dodge.Item.Weapon.BulletGun.Clip
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import Dodge.Data
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import Dodge.Data
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--import Dodge.ChainEffect
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--import Dodge.ChainEffect
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import Dodge.Default.Weapon
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import Dodge.Default.Weapon
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import Dodge.Item.Weapon.InventoryDisplay
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import Dodge.Default
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import Dodge.Default
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--import Dodge.Item.Attachment
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--import Dodge.Item.Attachment
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--import Dodge.Item.Weapon.ExtraEffect
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--import Dodge.Item.Weapon.ExtraEffect
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@@ -9,7 +9,6 @@ module Dodge.Item.Weapon.BulletGun.Rod
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import Dodge.Data
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import Dodge.Data
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import Dodge.Default.Item
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import Dodge.Default.Item
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import Dodge.Item.Weapon.BulletGun.Clip
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import Dodge.Item.Weapon.BulletGun.Clip
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import Dodge.Item.Weapon.InventoryDisplay
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import Dodge.Particle.HitEffect
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import Dodge.Particle.HitEffect
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import Dodge.Particle.Damage
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import Dodge.Particle.Damage
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--import Dodge.ChainEffect
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--import Dodge.ChainEffect
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@@ -1,14 +0,0 @@
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{- |
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Display of weapon strings in the inventory.
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-}
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module Dodge.Item.Weapon.InventoryDisplay
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where
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import Dodge.Data
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import Padding
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import Dodge.Inventory.ItemSpace
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import Dodge.Module
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import Data.Maybe
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import Data.Sequence
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import Control.Lens
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@@ -7,7 +7,6 @@ module Dodge.Item.Weapon.Launcher
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import Dodge.Data
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import Dodge.Data
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import Dodge.Default
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import Dodge.Default
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import Dodge.Default.Weapon
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import Dodge.Default.Weapon
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import Dodge.Item.Weapon.InventoryDisplay
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import Dodge.Item.Location
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import Dodge.Item.Location
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import Dodge.SoundLogic.LoadSound
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import Dodge.SoundLogic.LoadSound
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import Dodge.WorldEvent.Explosion
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import Dodge.WorldEvent.Explosion
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+14
-4
@@ -6,18 +6,28 @@ import Dodge.Data
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--import Dodge.Combine.Module
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--import Dodge.Combine.Module
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import qualified Data.Map.Strict as M
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import qualified Data.Map.Strict as M
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import Control.Lens
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--import Control.Lens
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import Data.Maybe
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--import Data.Maybe
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--moduleSizes :: Item -> Int
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--moduleSizes :: Item -> Int
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--moduleSizes = moduleFold (+) (^? modSize) 0
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--moduleSizes = moduleFold (+) (^? modSize) 0
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moduleSizes :: Item -> Int
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moduleSizes :: Item -> Int
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moduleSizes = length . _iyModules . _itType
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moduleSizes = sum . fmap moduleSize . _iyModules . _itType
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moduleSize :: ItemModuleType -> Int
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moduleSize imt = case imt of
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EMPTYMODULE -> 0
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_ -> 1
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--moduleStrings :: Item -> [String]
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--moduleStrings :: Item -> [String]
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--moduleStrings = moduleFold (++) (^? modName) []
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--moduleStrings = moduleFold (++) (^? modName) []
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moduleStrings :: Item -> [String]
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moduleStrings :: Item -> [String]
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moduleStrings = map show . M.elems . _iyModules . _itType
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moduleStrings = map moduleName . M.elems . _iyModules . _itType
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moduleName :: ItemModuleType -> String
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moduleName imt = case imt of
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EMPTYMODULE -> ""
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_ -> '+':show imt
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--moduleFold :: (m -> m -> m) -> (ItemModule -> Maybe m) -> m -> Item -> m
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--moduleFold :: (m -> m -> m) -> (ItemModule -> Maybe m) -> m -> Item -> m
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--moduleFold g f e = foldr (g . fromMaybe e . f) e
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--moduleFold g f e = foldr (g . fromMaybe e . f) e
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