Automatically order placements
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+9
-16
@@ -279,9 +279,9 @@ heldItemMuzzles loc = \case
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<*> pure MuzzleRLauncher
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<*> pure 0
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)
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TESLAGUN ->
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TESLACOIL ->
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dbwMuzzles
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& ix 0 . mzPos .~ V2 10 0
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& ix 0 . mzPos .~ V2 5 0
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& ix 0 . mzInaccuracy .~ 0
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& ix 0 . mzFlareType .~ TeslaGunFlare
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& ix 0 . mzEffect .~ MuzzleTesla
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@@ -429,8 +429,7 @@ itemSidePush = \case
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FLAMETORRENT -> 0
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FLAMEWALL -> 0
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BLOWTORCH -> 0
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SPARKGUN -> 0
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TESLAGUN -> 0
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TESLACOIL -> 0
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TRACTORGUN -> 0
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RLAUNCHER -> 0
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RLAUNCHERX{} -> 0
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@@ -512,8 +511,7 @@ recoilAmount itm
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FLAMETORRENT -> 0
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FLAMEWALL -> 0
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BLOWTORCH -> 0
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SPARKGUN -> 0
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TESLAGUN -> 0
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TESLACOIL -> 0
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TRACTORGUN -> 0
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RLAUNCHER -> 0
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RLAUNCHERX _ -> 0
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@@ -559,8 +557,7 @@ bgunSound itm
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FLAMETORRENT -> Nothing
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FLAMEWALL -> Nothing
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BLOWTORCH -> Nothing
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SPARKGUN -> Nothing
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TESLAGUN -> Nothing
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TESLACOIL -> Nothing
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TRACTORGUN -> Nothing
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RLAUNCHER -> Just (tap4S, 0)
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RLAUNCHERX _ -> Just (tap4S, 0)
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@@ -630,8 +627,7 @@ heldTorqueAmount = \case
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FLAMETORRENT -> 0
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FLAMEWALL -> 0
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BLOWTORCH -> 0
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SPARKGUN -> 0
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TESLAGUN -> 0.01
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TESLACOIL -> 0.01
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TRACTORGUN -> 0
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RLAUNCHER -> 0
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RLAUNCHERX{} -> 0
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@@ -1049,8 +1045,7 @@ heldItemMuzVel = \case
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FLAMETORRENT -> ConstFloat 0.8
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FLAMEWALL -> ConstFloat 0.8
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BLOWTORCH -> ConstFloat 0.8
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SPARKGUN -> ConstFloat 0.8
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TESLAGUN -> ConstFloat 0.8
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TESLACOIL -> ConstFloat 0.8
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TRACTORGUN -> ConstFloat 0.8
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RLAUNCHER -> ConstFloat 0
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RLAUNCHERX{} -> ConstFloat 0
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@@ -1092,8 +1087,7 @@ heldItemRifling = \case
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FLAMETORRENT -> ConstFloat 0.8
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FLAMEWALL -> ConstFloat 0.8
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BLOWTORCH -> ConstFloat 0.8
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SPARKGUN -> ConstFloat 0.8
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TESLAGUN -> ConstFloat 0.8
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TESLACOIL -> ConstFloat 0.8
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TRACTORGUN -> ConstFloat 0.8
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RLAUNCHER -> ConstFloat 0
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RLAUNCHERX{} -> ConstFloat 0
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@@ -1164,8 +1158,7 @@ gasType hit _ = case hit of
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FLAMETORRENT -> Just CreateFlame
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FLAMEWALL -> Just CreateFlame
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BLOWTORCH -> Nothing
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SPARKGUN -> Nothing
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TESLAGUN -> Nothing
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TESLACOIL -> Nothing
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TRACTORGUN -> Nothing
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RLAUNCHER -> Nothing
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RLAUNCHERX{} -> Nothing
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