Partial fix to near plane clipping shadows
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@@ -53,7 +53,9 @@ doDrawing pdata w = do
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-- poke wall points and colors
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nWalls <- poke224s (shadVBOptr $ _wallTextureShader pdata) wallPointsCol
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nSils <- pokePoint3s (shadVBOptr $ _lightingLineShadowShader pdata)
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$ youSil w ++ _foregroundEdgeVerx w
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$
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--youSil w ++
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_foregroundEdgeVerx w
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-- poke foreground geometry and floor
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let addC (V2 xx yy) = V3 xx yy 0
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nsurfVs <- pokePoint3s (shadVBOptr $ _lightingSurfaceShader pdata)
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