Highlight moused-over inventory items
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@@ -2,8 +2,6 @@ module Dodge.Render.ShapePicture (
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worldSPic,
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) where
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import Dodge.Render.HUD
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import Dodge.ListDisplayParams
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import qualified Data.Map.Strict as M
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import Control.Lens
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import Control.Monad (guard)
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@@ -40,8 +38,6 @@ worldSPic cfig u =
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<> foldup mcSPic (filtOn _mcPos _machines)
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<> aimDelaySweep w
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<> drawMouseSelection w
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<> drawDISelections w cfig
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<> drawDIMouseOver w cfig
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where
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w = _uvWorld u
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foldup = foldMap'
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@@ -57,22 +53,6 @@ drawMouseSelection w = fromMaybe mempty $ do
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return $ noShape $ color (withAlpha 0.5 white)
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$ setLayer FixedCoordLayer $ polygon $ reverse $ rectVV p (w ^. input . mousePos)
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drawDIMouseOver :: World -> Configuration -> SPic
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drawDIMouseOver w cfig = fromMaybe mempty $ do
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i <- w ^? hud . hudElement . subInventory . nsMouseOver . _Just
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sss <- w ^? hud . hudElement . diSections
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let idp = invDisplayParams w
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return . noShape . setLayer FixedCoordLayer . color white $ selSecDrawCursorAt (0,i) 10 idp sss
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drawDISelections :: World -> Configuration -> SPic
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drawDISelections w cfig = fromMaybe mempty $ do
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(i,j) <- w ^? hud . hudElement . subInventory . nsSelected . _Just
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sss <- w ^? hud . hudElement . diSections
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let idp = invDisplayParams w
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tp <- selNumPos cfig idp sss 0 i
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bp <- selNumPos cfig idp sss 0 j
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return . noShape . setLayer FixedCoordLayer . color red $ line [tp,bp]
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aimDelaySweep :: World -> SPic
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aimDelaySweep w = fromMaybe mempty $ do
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cr <- w ^? cWorld . lWorld . creatures . ix 0
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@@ -157,8 +137,6 @@ extraPics cfig u =
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<> foldMap drawBul (_bullets lw)
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<> foldMap drawBlip (_radarBlips lw)
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<> _flares lw
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-- <> foldMap (dbArg (drawBeam . _bmDraw)) (_positronBeams $ _beams lw)
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-- <> foldMap (dbArg (drawBeam . _bmDraw)) (_electronBeams $ _beams lw)
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<> foldMap (dbArg (drawLightSource . _lsPict)) (_lightSources lw)
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<> testPic cfig w
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<> foldMap ppDraw (_pressPlates lw)
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