Make picture shader inputs multiples of 4
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+2
-2
@@ -501,8 +501,8 @@ pokeStride :: ShadNum -> Int
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{-# INLINE pokeStride #-}
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pokeStride PolyShad = 7 + 1
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--pokeStride TextShad = 11
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pokeStride TextShad = 10 + 1
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pokeStride ArcShad = 10 + 1
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pokeStride TextShad = 10 + 2
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pokeStride ArcShad = 10 + 2
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pokeStride EllShad = 7 + 1
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poke34 :: Ptr Float -> Point3 -> Point4 -> IO ()
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