Cleanup, remove records, stop unecessary Aeson compile

This commit is contained in:
2025-06-06 20:43:49 +01:00
parent d3de40d432
commit d2d4642380
22 changed files with 311 additions and 340 deletions
+16 -6
View File
@@ -24,6 +24,14 @@ updateBullet w bu
-- have to be slightly carefull not to accelerate bullets using magnets
| otherwise = second (Just . updateBulVel) . hitEffFromBul w $ applyMagnetsToBul bu w
buDamages :: Bullet -> [Damage]
buDamages bu = case _buPayload bu of
BulBall {} -> []
BulPlain x -> [Damage PIERCING x 0 0 0 $ PushBackDamage 2]
BulFlak -> []
BulFrag -> []
BulGas -> []
-- do we want this to drain energy from the deflection source?
applyMagnetsToBul :: Bullet -> World -> Bullet
applyMagnetsToBul bu = foldl' doMagnetBuBu bu . _oldMagnets . _lWorld . _cWorld
@@ -110,7 +118,7 @@ bounceDir _ = Nothing
useBulletPayload :: Bullet -> Point2 -> World -> World
useBulletPayload bu = case _buPayload bu of
BulSpark -> const id
BulPlain _ -> const id
BulFlak -> makeFlak bu
BulFrag -> makeFragBullets
BulGas -> (`makeGasCloud` V2 0 0)
@@ -126,12 +134,14 @@ makeFragBullets p w = w & cWorld . lWorld . bullets .++~ bus
as = randomRs (0, 2 * pi) $ _randGen w
ss = randomRs (5, 15) $ _randGen w
f a s =
defaultBullet & buVel .~ s *.* unitVectorAtAngle a
defaultBullet
& buPayload .~ BulPlain 5
& buVel .~ s *.* unitVectorAtAngle a
& buDrag .~ 0.8
& buPos .~ p
& buOldPos .~ p
& buWidth .~ 1
& buDamages .~ [Damage PIERCING 5 0 0 0 $ PushBackDamage 2]
-- & buDamages .~ [Damage PIERCING 5 0 0 0 $ PushBackDamage 2]
makeFlak :: Bullet -> Point2 -> World -> World
makeFlak bu _ w = w & cWorld . lWorld . bullets .++~ [f x | x <- xs]
@@ -139,9 +149,9 @@ makeFlak bu _ w = w & cWorld . lWorld . bullets .++~ [f x | x <- xs]
s = min 10 (0.5 * magV (_buVel bu))
xs = take 5 $ randomRs (- s, s) $ _randGen w
f x = bu & buVel %~ g x
& buPayload .~ BulSpark
& buPayload .~ BulPlain 25
& buWidth .~ 0.5
& buDamages .~ [Damage PIERCING 25 0 0 0 $ PushBackDamage 2]
-- & buDamages .~ [Damage PIERCING 25 0 0 0 $ PushBackDamage 2]
g x v = v +.+ x *.* normalizeV (vNormal v)
hitEffFromBul :: World -> Bullet -> (World, Bullet)
@@ -162,7 +172,7 @@ hitEffFromBul w bu = case _buEffect bu of
hitstream = thingsHit sp (sp + _buVel bu) w
setFromToDams :: Bullet -> Point2 -> [Damage]
setFromToDams bu p = map f (_buDamages bu)
setFromToDams bu p = map f (buDamages bu)
where
f = (dmFrom .~ _buPos bu) . (dmAt .~ p) . (dmTo .~ _buPos bu +.+ _buVel bu)