Start implementing ceiling stencil shader
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@@ -73,6 +73,8 @@ preloadRender = do
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makeShaderUsingVAO "lighting/cap" [vert, geom] pmTriangles shPosVAO
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lightingLineShadowShad <-
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makeShaderUsingVAO "lighting/lineShadow" [vert, geom] pmLinesAdjacency shedgevao
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ceilingstencilshader <-
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makeShaderUsingVBO "ceiling/stencil" [vert, geom] (toFloatVAs [4]) pmPoints wallvbo
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putStrLn "Setup 2D shaders"
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bslist <- makeShaderVBO "dualTwoD/basic" [vert, frag] (toFloatVAs [3, 4]) pmTriangles
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@@ -161,6 +163,7 @@ preloadRender = do
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, _lightingCapShader = lightingCapShad
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, _lightingLineShadowShader = lightingLineShadowShad
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, _lightingWallShadShader = lightingWallShadShad
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, _ceilingStencilShader = ceilingstencilshader
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, _windowShader = windowshader
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, _fullscreenShader = fsShad
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, _alphaDivideShader = alphadivideshader
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