Mid implementation of external ammo sources
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@@ -24,6 +24,7 @@ void main() {
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float y = y2;
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//float x = 1 - dist / rad;
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float x = 1 - (pow(dist / rad,4));
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//float x = 1 ;
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//float x = 1;
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//float x = 1 - max(0, ((dist + 10000) - rad) * 0.0001) ;
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//vec3 c = y* (x * x * x) * lumRad.rgb;
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