Move config options
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+6
-6
@@ -77,11 +77,12 @@ debugMenuOptions :: [MenuOption]
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debugMenuOptions =
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[ doption ScancodeF debug_seconds_frame "SHOW SECONDS/FRAME" _debug_seconds_frame
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, doption ScancodeC debug_noclip "NOCLIP" _debug_noclip
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, doption ScancodeS debug_cr_status "SHOW CREATURE STATUS" _debug_cr_status
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, doption ScancodeT debug_cr_status "SHOW CREATURE STATUS" _debug_cr_status
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, doption ScancodeA debug_cr_awareness "SHOW CREATURE AWARENESS" _debug_cr_awareness
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, doption ScancodeV debug_view_boundaries "SHOW VIEW BOUNDARIES" _debug_view_boundaries
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, makeEnumOption ScancodeB debug_view_clip_bounds "SHOW ROOM CLIP" return
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, doption ScancodeP debug_pathing "SHOW PATHING" _debug_pathing
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, doption ScancodeS debug_show_sound "SHOW VISUAL SOUNDS" _debug_show_sound
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]
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where
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doption scode l t rec
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@@ -93,8 +94,7 @@ gameplayMenu = slTitleOptions
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gameplayMenuOptions :: [MenuOption]
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gameplayMenuOptions =
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[ makeBoolOption ScancodeR rotate_to_wall "ROTATE TO WALL"
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, makeBoolOption ScancodeS show_sound "SHOW VISUAL SOUNDS"
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[ makeBoolOption ScancodeR gameplay_rotate_to_wall "ROTATE TO WALL"
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]
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soundMenu :: ScreenLayer
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@@ -128,9 +128,9 @@ graphicsMenu = slTitleOptions "OPTIONS:GRAPHICS" graphicsMenuOptions
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graphicsMenuOptions :: [MenuOption]
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graphicsMenuOptions =
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[ makeEnumOption ScancodeS resolution_factor "RESOLUTION" updateFramebufferSize
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, makeBoolOption ScancodeW wall_textured "WALL TEXTURES"
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, makeBoolOption ScancodeD cloud_shadows "CLOUD SHADOWS"
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[ makeEnumOption ScancodeS graphics_resolution_factor "RESOLUTION" updateFramebufferSize
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, makeBoolOption ScancodeW graphics_wall_textured "WALL TEXTURES"
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, makeBoolOption ScancodeD graphics_cloud_shadows "CLOUD SHADOWS"
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]
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gameOverMenu :: ScreenLayer
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