Add tank furniture, stop autorotate when aiming
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+4
-10
@@ -554,16 +554,8 @@ data Wall
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, _wlSeen :: Bool
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, _wlIsSeeThrough :: Bool
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, _wlPathable :: Bool
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}
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| BlockAutoDoor
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{ _wlLine :: (Point2,Point2)
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, _wlID :: Int
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, _doorMech :: World -> World
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, _wlColor :: Color
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, _wlSeen :: Bool
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, _blIDs :: [Int]
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, _blHP :: Int
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, _wlIsSeeThrough :: Bool
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, _wlDraw :: Bool
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, _wlRotateTo :: Bool
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}
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| Block
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{ _wlLine :: (Point2,Point2)
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@@ -576,6 +568,8 @@ data Wall
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, _blVisible :: Bool
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, _blDegrades :: [Int]
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, _blShadows :: [Int]
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, _wlDraw :: Bool
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, _wlRotateTo :: Bool
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}
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data ForceField = FF
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{ _ffLine :: [Point2] , _ffID :: Int
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