Add tank furniture, stop autorotate when aiming
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@@ -259,7 +259,7 @@ wallsAndWindows w
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= (map f wls, map f $ filter (fromMaybe True . (^? blVisible)) wins)
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where
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f wl = (_wlLine wl, _wlColor wl)
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(wins,wls) = partition _wlIsSeeThrough . IM.elems $ wallsDoubleScreen w
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(wins,wls) = partition _wlIsSeeThrough . IM.elems . IM.filter _wlDraw $ wallsDoubleScreen w
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--(wins,wls) = partition _wlIsSeeThrough . IM.elems $ wallsOnScreen w
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wallsToList :: [((Point2,Point2),Point4)] -> [Float]
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