Add tank furniture, stop autorotate when aiming
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@@ -48,7 +48,7 @@ roomRect x y xn yn = defaultRoom
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{ _rmPolys = [rectNSWE y 0 0 x ]
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, _rmLinks = lnks
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, _rmPath = concatMap doublePair pth
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, _rmPS = [wallMountL (V2 (x/2) 0) (V3 (x/2) 40 50)]
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, _rmPS = [mountLightA (V2 (x/2) 0) (V3 (x/2) 40 50)]
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, _rmBound = [rectNSWE (y+5) (-5) (-5) (x+5)]
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, _rmFloor = [Tile
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{ _tilePoly = rectNSWE y 0 0 x
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