Add tank furniture, stop autorotate when aiming
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@@ -9,6 +9,7 @@ import Dodge.Room.Data
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import Dodge.Room.Placement
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import Dodge.Default.Room
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import Dodge.LevelGen.Data
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import Dodge.LightSources.Fitting
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import Geometry
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--import Data.List
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@@ -32,9 +33,7 @@ triLootRoom w h = pure $ defaultRoom
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[sPS (V2 (15-w) 15 ) 0 $ PutID 0
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,sPS (V2 (w-15) 15 ) pi $ PutID 0
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,sPS (V2 0 (h-35)) 0 $ PutID 2
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,sPS (V2 ( -5) (h-10)) 0 putLamp
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,sPS (V2 5 (h-10)) 0 putLamp
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,sPS (V2 0 (h-15)) 0 putLamp
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,mountedLightV (V2 0 (h-20)) (V3 0 (h-80) 70)
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,sPS (V2 0 ( -60)) 0 putLamp
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]
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, _rmBound = [tri , base]
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