Refactor preloading/rendering/update

This commit is contained in:
2023-03-24 11:52:40 +00:00
parent 4b92a43535
commit d524a14da4
8 changed files with 32 additions and 68 deletions
+1 -5
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@@ -48,8 +48,4 @@ applyWorldConfig ::
IO PreloadData
applyWorldConfig cfig pdata = do
setVol cfig
pdataResizeUpdate cfig (x `div` divRes) (y `div` divRes) x y pdata
where
x = round $ _windowX cfig
y = round $ _windowY cfig
divRes = resFactorNum $ _graphics_world_resolution cfig
renderData (pdataResizeUpdate cfig) pdata
+5 -6
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@@ -15,11 +15,12 @@ module Dodge.Event (
handleEvent,
) where
import Control.Monad
import qualified Data.Text as T
import Dodge.Concurrent
import Dodge.Data.Universe
import Dodge.Event.Input
import Dodge.PreloadData
import Preload.Update
import LensHelp
import SDL
@@ -56,9 +57,7 @@ handleResizeEvent sev u =
u
& uvConfig . windowX .~ fromIntegral x
& uvConfig . windowY .~ fromIntegral y
& uvIOEffects %~ sideEffectUpdatePreload divRes x y
-- & uvIOEffects %~ sideEffectUpdatePreload
& uvIOEffects %~ (updatePreload >=>)
where
x = fromIntegral x'
y = fromIntegral y'
V2 x' y' = windowSizeChangedEventSize sev
divRes = resFactorNum $ u ^. uvConfig . graphics_world_resolution
V2 x y = windowSizeChangedEventSize sev
+4 -4
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@@ -16,7 +16,7 @@ import Dodge.Data.Universe
import Dodge.Menu.Option
import Dodge.Menu.OptionType
import Dodge.Menu.PushPop
import Dodge.PreloadData
import Preload.Update
import Dodge.Save
import Dodge.SoundLogic
import Dodge.StartNewGame
@@ -182,11 +182,11 @@ graphicsMenu = titleOptionsMenu "OPTIONS:GRAPHICS" graphicsMenuOptions
graphicsMenuOptions :: [MenuOption]
graphicsMenuOptions =
[ makeEnumOption graphics_world_resolution "World resolution" (uvIOEffects .~ updateFramebufferSize)
[ makeEnumOption graphics_world_resolution "World resolution" (uvIOEffects .~ updatePreload)
, makeEnumOption graphics_downsize_resolution "Downsize resolution"
(uvIOEffects .~ updateFramebufferSize)
(uvIOEffects .~ updatePreload)
, makeEnumOption graphics_overlay_resolution "Overlay resolution"
(uvIOEffects .~ updateFramebufferSize)
(uvIOEffects .~ updatePreload)
, makeEnumOption graphics_object_shadows "SHADOW DETAIL" id
, makeEnumOption graphics_distortions "ENABLE DISTORTIONS" id
, makeEnumOption graphics_bloom "ENABLE BLOOM" id
-23
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@@ -1,23 +0,0 @@
module Dodge.PreloadData where
import Control.Lens
import Dodge.Data.Universe
import Preload.Update
sideEffectUpdatePreload :: Int -> Int -> Int -> (Universe -> IO Universe) -> Universe -> IO Universe
sideEffectUpdatePreload divRes x y f u = do
-- GL.viewport $= (GL.Position 0 0, GL.Size (fromIntegral x) (fromIntegral y))
pdata <- pdataResizeUpdate (u ^. uvConfig) (x `div` divRes) (y `div` divRes) x y (_preloadData u)
f $ u & preloadData .~ pdata
updatePreload :: Int -> Int -> Int -> Universe -> IO Universe
updatePreload divRes x y u = do
pdata <- pdataResizeUpdate (u ^. uvConfig) (x `div` divRes) (y `div` divRes) x y (_preloadData u)
return $ u & preloadData .~ pdata
updateFramebufferSize :: Universe -> IO Universe
updateFramebufferSize u = updatePreload divRes x y u
where
(x, y) = (round $ _windowX cfig, round $ _windowY cfig)
cfig = _uvConfig u
divRes = resFactorNum $ u ^. uvConfig . graphics_world_resolution
-1
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@@ -51,7 +51,6 @@ doDrawing' win pdata u = do
wins@(V2 winx winy) = V2 (_windowX cfig) (_windowY cfig)
worldres = resFactorNum $ cfig ^. graphics_world_resolution
downres = resFactorNum $ cfig ^. graphics_downsize_resolution
overlayres = resFactorNum $ cfig ^. graphics_overlay_resolution
(windowPoints, wallSPics, wallsToPoke) = wallsToDraw w
lightPoints = lightsToRender cfig (w ^. cWorld . camPos) (w ^. cWorld . lWorld)
viewFroms@(V2 vfx vfy) = w ^. cWorld . camPos . camViewFrom