Refactor preloading/rendering/update
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+4
-4
@@ -16,7 +16,7 @@ import Dodge.Data.Universe
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import Dodge.Menu.Option
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import Dodge.Menu.OptionType
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import Dodge.Menu.PushPop
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import Dodge.PreloadData
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import Preload.Update
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import Dodge.Save
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import Dodge.SoundLogic
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import Dodge.StartNewGame
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@@ -182,11 +182,11 @@ graphicsMenu = titleOptionsMenu "OPTIONS:GRAPHICS" graphicsMenuOptions
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graphicsMenuOptions :: [MenuOption]
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graphicsMenuOptions =
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[ makeEnumOption graphics_world_resolution "World resolution" (uvIOEffects .~ updateFramebufferSize)
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[ makeEnumOption graphics_world_resolution "World resolution" (uvIOEffects .~ updatePreload)
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, makeEnumOption graphics_downsize_resolution "Downsize resolution"
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(uvIOEffects .~ updateFramebufferSize)
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(uvIOEffects .~ updatePreload)
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, makeEnumOption graphics_overlay_resolution "Overlay resolution"
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(uvIOEffects .~ updateFramebufferSize)
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(uvIOEffects .~ updatePreload)
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, makeEnumOption graphics_object_shadows "SHADOW DETAIL" id
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, makeEnumOption graphics_distortions "ENABLE DISTORTIONS" id
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, makeEnumOption graphics_bloom "ENABLE BLOOM" id
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