Refactor preloading/rendering/update
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@@ -51,7 +51,6 @@ doDrawing' win pdata u = do
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wins@(V2 winx winy) = V2 (_windowX cfig) (_windowY cfig)
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worldres = resFactorNum $ cfig ^. graphics_world_resolution
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downres = resFactorNum $ cfig ^. graphics_downsize_resolution
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overlayres = resFactorNum $ cfig ^. graphics_overlay_resolution
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(windowPoints, wallSPics, wallsToPoke) = wallsToDraw w
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lightPoints = lightsToRender cfig (w ^. cWorld . camPos) (w ^. cWorld . lWorld)
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viewFroms@(V2 vfx vfy) = w ^. cWorld . camPos . camViewFrom
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