Unify matrix uniform assignment, move towards uniform block
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@@ -142,8 +142,8 @@ startCr :: Creature
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startCr = defaultCreature
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{ _crPos = (0,0)
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, _crOldPos = (0,0)
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, _crDir = (pi/2)
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, _crMvDir = (pi/2)
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, _crDir = pi/2
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, _crMvDir = pi/2
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, _crID = 0
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, _crPict = basicCrPict black
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, _crUpdate = stateUpdate yourControl
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