Unify matrix uniform assignment, move towards uniform block
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@@ -38,7 +38,7 @@ generateLevelFromRoomList gr w = updateWallZoning
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where
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plmnts = concatMap _rmPS rs
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rs = zipWith addTile zs rs'
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zs = map fromIntegral $ randomRs (0,(63::Int)) $ _randGen w
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zs = map fromIntegral $ randomRs (0,63::Int) $ _randGen w
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rs' = evalState gr $ _randGen w
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-- | connects a collection (tree) of rooms together
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