Unify matrix uniform assignment, move towards uniform block
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-2
@@ -28,8 +28,7 @@ bindArrayBuffers :: Int -> VBO -> IO ()
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bindArrayBuffers numVs theVBO = do
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bindBuffer ArrayBuffer $= Just (_vbo theVBO)
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bufferData ArrayBuffer $=
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(fromIntegral $ floatSize * numVs * (sum $ _vboAttribSizes theVBO), _vboPointer theVBO, DynamicDraw)
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(fromIntegral $ floatSize * numVs * sum (_vboAttribSizes theVBO), _vboPointer theVBO, DynamicDraw)
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bindShaderBuffers :: [FullShader] -> [Int] -> IO ()
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bindShaderBuffers = zipWithM_ f
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