Prevent cloud "pop" when an overlapping cloud fades out to nothing
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@@ -29,7 +29,7 @@ data RenderData = RenderData
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, _wallBlankShader :: FullShader
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, _windowShader :: FullShader
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, _wallTextureShader :: FullShader
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, _fullscreenShader :: FullShader
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, _fullscreenShader :: Shader
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, _bloomBlurShader :: FullShader
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, _colorBlurShader :: FullShader
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, _barrelShader :: (FullShader,VBO)
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