Prevent cloud "pop" when an overlapping cloud fades out to nothing
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@@ -145,7 +145,7 @@ preloadRender = do
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screentexturevao <- setupVAOvbo' [2,2] 4 screentexturevbo
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alphadivideshader <- makeShader4UsingVAO "texture2D/alphaDivide" [vert,frag] GL_TRIANGLE_STRIP screentexturevao
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fsShad <- makeShaderUsingVAO "texture/simple" [vert, frag] ETriangleStrip screentexturevao
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fsShad <- makeShader4UsingVAO "texture/simple" [vert, frag] GL_TRIANGLE_STRIP screentexturevao
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bloomBlurShad <- makeShaderUsingVAO "texture/bloomBlur" [vert, frag] ETriangleStrip screentexturevao
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colorBlurShad <- makeShaderUsingVAO "texture/colorBlur" [vert, frag] ETriangleStrip screentexturevao
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grayscaleShad <- makeShaderUsingVAO "texture/grayscale" [vert, frag] ETriangleStrip screentexturevao
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