diff --git a/src/Dodge/Render.hs b/src/Dodge/Render.hs index b1aefaf8d..f1cfddb79 100644 --- a/src/Dodge/Render.hs +++ b/src/Dodge/Render.hs @@ -222,7 +222,7 @@ doDrawing' win pdata u = do renderLayer BloomNoZWrite shadV pokeCounts glDepthMask GL_TRUE renderLayer BloomLayer shadV pokeCounts - -- draw clouds for transparency to block off some alpha + -- draw clouds, transparency blocks some alpha glDepthMask GL_FALSE glBlendColor 0 0 0 0.2 -- using this and GL_CONSTANT_ALPHA below -- can allow for some underlighting of the clouds