From d61ea304adc51fd2b8bc3787721c43a2192d7c12 Mon Sep 17 00:00:00 2001 From: justin Date: Wed, 25 Jun 2025 12:03:01 +0100 Subject: [PATCH] Tweak doc --- src/Dodge/Render.hs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Dodge/Render.hs b/src/Dodge/Render.hs index b1aefaf8d..f1cfddb79 100644 --- a/src/Dodge/Render.hs +++ b/src/Dodge/Render.hs @@ -222,7 +222,7 @@ doDrawing' win pdata u = do renderLayer BloomNoZWrite shadV pokeCounts glDepthMask GL_TRUE renderLayer BloomLayer shadV pokeCounts - -- draw clouds for transparency to block off some alpha + -- draw clouds, transparency blocks some alpha glDepthMask GL_FALSE glBlendColor 0 0 0 0.2 -- using this and GL_CONSTANT_ALPHA below -- can allow for some underlighting of the clouds