Fix bug determining max radius of convex polys, fixes bugs in room positioning
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@@ -55,7 +55,8 @@ longRoomRunPast = do
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(Node (PassDown r)
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[ singleUseAll door
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--, return (UseLabel 0 $ door & rmConnectsTo .~ S.singleton InLink)
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, treeFromPost [PassDown $ corridor & rmConnectsTo .~ S.member InLink, PassDown corridor]
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--, treeFromPost [PassDown $ corridor & rmConnectsTo .~ S.member InLink, PassDown corridor]
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, treeFromPost [PassDown $ corridor & rmConnectsTo .~ S.member InLink]
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(UseLabel 0 door)
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]
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)
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@@ -170,6 +170,8 @@ quarterRoomTri w = do
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]
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, _rmBound = [[V2 0 0,V2 w w,V2 (-w) w]]
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}
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-- where
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-- w' = w -10
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quarterRoomSquare :: RandomGen g => Float -> State g Room
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quarterRoomSquare w = do
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@@ -207,8 +209,10 @@ quarterRoomSquare w = do
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, _rmPos = [ RoomPos p pi S.empty NotLink 0
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| p <- [V2 20 (2*w-40),V2 25 (2*w-45)] ]
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--, _rmBound = [map toV2 [(w,w),(0,2*w),(-w,w)]]
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, _rmBound = thepoly
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, _rmBound = [ map toV2 [(0,0),(w,w),(0,2*w),(-w,w)] ]
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}
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-- where
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-- w' = w - 10
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{- | Randomise the ordering of placements in a room.
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Useful for randomising the position of generic placements such as 'PutNothing'. -}
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shufflePlacements :: RandomGen g => Room -> State g Room
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