Work on Falling carriage type
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@@ -2,6 +2,7 @@
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module Dodge.Creature.State.WalkCycle (updateCarriage) where
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import Geometry.Polygon
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import Data.Maybe
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import Dodge.Creature.HandPos
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import Linear
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@@ -32,8 +33,13 @@ updateCarriage' cid cr w = \case
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& cWorld . lWorld . creatures . ix cid . crStance . carriage . zSpeed
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%~ if cr ^. crPos . _z < 17 then min 0.05 . (+0.001) else max (-0.05) . subtract 0.001
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Boosting {} -> w
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Falling _ _ -> w & cWorld . lWorld . creatures . ix cid . crPos +~
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0.99 *^ (cr ^. crOldPos - oop & _z -~ 0.5)
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Falling _ _ ->
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let v = 0.9 *^ (cr ^. crOldPos - oop & _z -~ 0.5)
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ep = cr ^. crPos + v
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in if ep ^. _z < 0 && not (any (pointInPoly (ep ^. _xy)) (w ^. cWorld . chasms))
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then w & cWorld . lWorld . creatures . ix cid . crPos .~ (ep & _z .~ 0)
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& cWorld . lWorld . creatures . ix cid . crStance . carriage .~ OnGround
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else w & cWorld . lWorld . creatures . ix cid . crPos .~ ep
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OnGround {} -> w
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where
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oop = cr ^. crOldOldPos
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