Refactor doors
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@@ -4,7 +4,6 @@ module Dodge.Default.Door
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) where
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import Dodge.Data
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import Dodge.Default.Wall
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import Dodge.Block.Debris
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import Color
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import Control.Lens
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@@ -26,13 +25,13 @@ defaultDoor = Door
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{ _drID = 0
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, _drWallIDs = mempty
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, _drStatus = DoorClosed
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, _drTrigger = const False
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, _drMech = const id
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, _drTrigger = WdBlConst False
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, _drMech = DrWdId
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, _drPos = (0,0)
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, _drOpenPos = (0,0)
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, _drClosePos = (0,0)
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, _drHP = 10000
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, _drDeath = makeDoorDebris
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, _drDeath = DrWdMakeDoorDebris
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, _drSpeed = 1
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, _drPushedBy = PushesItself
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, _drPushes = Nothing
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