Refactor doors
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@@ -1,12 +1,22 @@
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module Dodge.WorldBool
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where
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import Dodge.CreatureEffect
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import Dodge.Creature.Test
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import Dodge.Data
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import Data.Maybe
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import Control.Lens
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import qualified IntMapHelp as IM
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doWdBl :: WdBl -> World -> Bool
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doWdBl wb w = case wb of
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WdBlConst bl -> bl
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WdTrig i -> fromMaybe False $ w ^? triggers . ix i
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WdBlDoorMoving i -> fromMaybe False $ do
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dr <- w ^? doors . ix i
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return (DoorHalfway == _drStatus dr)
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WdBlCrFilterNearPoint r p t -> any (crNearPoint r p) (IM.filter (doCrBl t) (_creatures w))
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WdBlBtOn btid -> _btState (_buttons w IM.! btid) == BtOn -- unsafe
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WdBlBtNotOff btid -> _btState (_buttons w IM.! btid) /= BtOff -- unsafe
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WdBlNegate x -> not $ doWdBl x w
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