Allow turrets to fire bullets, only good for testing for now
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@@ -8,6 +8,18 @@ import Dodge.LevelGen.PlacementHelper
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import Geometry
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import LensHelp
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putTurret :: Item -> Float -> Placement
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putTurret itm rotSpeed =
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sps0 $
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PutMachine
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(reverse $ square 10)
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( defaultMachine
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& mcColor .~ blue
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& mcType .~ (turret itm & _McTurret . tuTurnSpeed .~ rotSpeed)
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& mcHP .~ 50000
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)
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defaultMachineWall
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putLasTurret :: Float -> Placement
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putLasTurret rotSpeed =
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sps0 $
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