Try to add compute shaders
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@@ -100,6 +100,7 @@ data ShadowRendering
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| NoObjShads
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| NoShadows
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| NoLighting
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| ComputeShader
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deriving (Show, Eq, Ord, Enum, Bounded)
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data RoomClipping = NoRoomClipBoundaries | AllRoomClipBoundaries | IntersectingRoomClipBoundaries
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