Try to add compute shaders
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@@ -19,6 +19,7 @@ import Dodge.Data.Universe
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testStringInit :: Universe -> [String]
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testStringInit u = [show $ u ^. uvWorld . input . smoothScrollAmount
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, show $ getSmoothScrollValue (u ^. uvWorld . input)
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, show (u ^. uvConfig . windowX) ++ " " ++ show (u ^. uvConfig . windowY)
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]
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-- [show $ length $ lightsToRender (u ^. uvConfig) (u ^. uvWorld . wCam)
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-- (u ^. uvWorld . cWorld . lWorld)
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