Delete cruft, add Reader monad to some internal ai

This commit is contained in:
2021-05-16 21:42:11 +02:00
parent 0798cc0b0e
commit d7fcdbf550
69 changed files with 721 additions and 2894 deletions
+10 -66
View File
@@ -9,10 +9,8 @@ module Dodge.Creature
where
import Dodge.Creature.Stance.Data
import Dodge.Creature.State.Data
import Dodge.Creature.Impulse.Data
import Dodge.Creature.ImpulseRat
import Dodge.Creature.ActionRat
import Dodge.Creature.Rationality.Data
import Dodge.Creature.AlertLevel
import Dodge.Creature.SetTarget
import Dodge.Creature.Test
@@ -21,7 +19,6 @@ import Dodge.Creature.PistolCrit
import Dodge.Creature.LtAutoCrit
import Dodge.Creature.SpreadGunCrit
import Dodge.Data
import Dodge.AIs
import Dodge.Default
import Dodge.Base
import Dodge.Item.Weapon
@@ -35,7 +32,6 @@ import Dodge.Creature.Rationality
import Dodge.Creature.ChooseTarget
import Dodge.Item
import Dodge.Picture.Layer
import Dodge.Creature.Picture
import Picture
import Geometry
@@ -63,7 +59,6 @@ spawnerCrit = defaultCreature
{ --_crUpdate = stateUpdate $ spawnerAI chaseCrit
_crHP = 300
, _crPict = basicCrPict blue
, _crState = defaultState {_goals = [[WaitFor 0]] }
, _crInv = IM.empty -- IM.fromList [(0,frontArmour)]
}
smallChaseCrit :: Creature
@@ -78,10 +73,11 @@ smallChaseCrit = defaultCreature
}
chaseCrit :: Creature
chaseCrit = defaultCreature
{ _crUpdate = stateUpdate $ impulsiveAI $ composeInternalAIs
[ chaseTarget targetYouLOS
, \ _ -> crMeleeCooldown . _Just %~ (max 0 . subtract 1)
]
{ _crUpdate = stateUpdate $ impulsiveAIR $
chaseTargetR targetYouLOS <=<
overrideMeleeCloseTargetR <=<
basicPerceptionUpdateR [0] <=<
return . (crMeleeCooldown . _Just %~ (max 0 . subtract 1))
, _crHP = 300
, _crPict = basicCrPict green
, _crInv = IM.empty
@@ -93,7 +89,6 @@ armourChaseCrit = defaultCreature
{ _crUpdate = stateUpdate $ meleeCooldown $ impulsiveAI $ chaseTarget targetYouLOS
, _crHP = 300
, _crPict = basicCrPict green
, _crState = defaultState {_goals = [[Wait]]}
, _crInv = IM.fromList
[(0,frontArmour)
,(1,medkit 200)
@@ -139,7 +134,6 @@ longCrit = defaultCreature
, _crInv = IM.fromList [(0,longGun),(1,medkit 100)]
, _crInvSel = 0
, _crRad = 10
, _crState = defaultState {_goals = [[InitGuard]]}
, _crHP = 300
}
multGunCrit :: Creature
@@ -149,7 +143,6 @@ multGunCrit = defaultCreature
, _crInv = IM.fromList [(0,multGun),(1,medkit 100)]
, _crInvSel = 0
, _crRad = 10
, _crState = defaultState {_goals = [[InitGuard]]}
, _crHP = 300
, _crUpdate = stateUpdate $ impulsiveAI $ composeInternalAIs
[ performActions
@@ -197,68 +190,21 @@ autoCrit = defaultCreature
, _crInv = IM.fromList [(0,autoGun),(1,medkit 100)]
, _crInvSel = 0
, _crRad = 10
, _crState = defaultState {_goals = [[InitGuard]]}
, _crHP = 300
}
addArmour :: Creature -> Creature
addArmour = over crInv insarmour
where
insarmour xs = IM.insert (newKey xs) frontArmour xs
--packCrits :: (Int -> World -> World) -> [Int] -> [Creature]
--packCrits ai is = [(defaultCreature i)
-- { _crPos = (150,10+20*fromIntegral i)
-- , _crPict = swarmPict
-- , _crUpdate = ai i
-- --, _crUpdate = swarmAI is i
-- , _crRad = 3
-- , _crHP = 1
-- , _crMass = 2
-- }
-- | i <- is]
--queenBeeCrit :: Int -> Creature
--queenBeeCrit cID = (defaultCreature cID)
-- { _crRad = 20
-- , _crCorpse = color (greyN 0.5) $ circleSolid 20
-- , _crPict = const $ pictures [color black $ circSolid 20
-- ,color yellow $ circLine 20
-- ]
-- , _crUpdate = checkDead cID . makeStateAI queenBeeAI cID
-- , _crState = QueenBee 0 20
-- , _crMass = 20
-- }
--antCrit :: Int -> Creature
--antCrit cID = (defaultCreature cID)
-- { _crPos = (0,100 + 3 * fromIntegral cID)
-- , _crUpdate = checkDead cID . makeStateAI (antAI 2) cID
-- , _crState = AntMove 50
-- , _crPict = antPic
-- , _crRad = 3
-- , _crHP = 1
-- , _crMass = 2
-- , _crCorpse = color (greyN 0.5) $ circSolid 3
-- }
-- where i = evalState (state (randomR (1::Int,100))) (mkStdGen cID)
--antPic = const $ pictures [ translate (-1) 0 $ circleSolid 2
-- , translate (2) 0 $ circleSolid 1
-- , translate (1) 0 $ circleSolid 1
-- , line [(3,3),(-3,-3)]
-- , line [(-3,3),(3,-3)]
-- , line [(0,-3),(0,3)]
-- ]
{- |
The creature you control.
ID 0.
-}
{- | The creature you control.
ID 0. -}
startCr :: Creature
startCr = defaultCreature
{ _crPos = (0,0)
, _crOldPos = (0,0)
, _crDir = 0
, _crID = 0
, _crPict = basicCrPict $ black
, _crPict = basicCrPict black
, _crUpdate = stateUpdate yourControl
, _crRad = 10
, _crMass = 10
@@ -268,9 +214,7 @@ startCr = defaultCreature
, _crCorpse = onLayer CorpseLayer $ color (greyN 0.5) $ pictures [color (greyN 0.8) $ circleSolid 10, circLine 10]
, _crFaction = PlayerFaction
}
{- |
Items you start with.
-}
{- | Items you start with. -}
startInventory = IM.fromList (zip [0..20]
(
[bezierGun
@@ -298,5 +242,5 @@ startInventory = IM.fromList (zip [0..20]
++
repeat NoItem))
smokeGenGun = effectGun "smoke" $ \_ -> spawnSmokeAtCursor
smokeGenGun = effectGun "smoke" $ const spawnSmokeAtCursor