Remove hvAuto, replace with machineGun
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@@ -8,6 +8,7 @@ module Dodge.Item.Weapon.BulletGun.Rod
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) where
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import Dodge.Data
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import Dodge.Item.Weapon.BulletGun.Clip
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import Dodge.Item.Weapon.InventoryDisplay
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import Dodge.Particle.HitEffect
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import Dodge.Particle.Damage
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--import Dodge.ChainEffect
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@@ -32,7 +33,7 @@ import Shape
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--import Sound.Data
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import LensHelp
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--import Data.Maybe
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import Data.Maybe
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--import qualified Data.Sequence as Seq
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--import Control.Lens
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--import Control.Monad.State
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@@ -76,7 +77,6 @@ bangRod = defaultGun
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{ _laType = basicBullet
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, _laMax = 1
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, _laReloadTime = 20
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, _laReloadType = ActiveClear
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}
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}
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& itUse . useAim . aimWeight .~ 8
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@@ -139,3 +139,23 @@ machineGun :: Item
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machineGun = bangRod
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& itName .~ "MACHINEGUN"
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& itType .~ MACHINEGUN
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& itUse .~ (ruseAmmoParamsRate 25 NoHammer
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[ ammoCheckI
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, rateIncAB (torqueBeforeAtLeast 0.1 0.1) withTorqueAfter
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, withSoundStart bangEchoS
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, withThinSmokeI
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, withMuzFlareI
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]
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& useAim . aimWeight .~ 8
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& useAim . aimRange .~ 1
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& useAim . aimStance .~ TwoHandTwist
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& useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1.5}
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& useDelay .~ VariableRate {_rateMax = 25, _rateMaxMax = 24, _rateMinMax = 7, _rateTime = 0}
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)
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& itConsumption . laMax .~ 100
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& itConsumption . laReloadTime .~ 75
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& itInvSize .~ 3
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& itParams. torqueAfter .~ 0.2 -- not sure if this is necessary?
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& itInvDisplay .~ \it -> head (basicItemDisplay it) :
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["*FIRERATE:" ++ fromMaybe "" (maybeRateStatus it)
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]
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@@ -6,7 +6,6 @@ module Dodge.Item.Weapon.BulletGuns
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, biggestBlunderbuss
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, grenadeLauncher
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, ltAutoGun
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, hvAutoGun
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, autogunSpread
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, autoGun
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, autoGunPic
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@@ -23,7 +22,6 @@ import Dodge.Item.Weapon.ZoomScope
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import Dodge.Data
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--import Dodge.ChainEffect
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import Dodge.Default.Weapon
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import Dodge.Item.Weapon.InventoryDisplay
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import Dodge.Default
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import Dodge.Item.Attachment
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--import Dodge.Item.Weapon.InventoryDisplay
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@@ -39,7 +37,6 @@ import Shape
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--import Sound.Data
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import LensHelp
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import Data.Maybe
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import qualified Data.Sequence as Seq
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--import Control.Lens
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import Control.Monad.State
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@@ -212,36 +209,6 @@ biggestBlunderbuss = biggerBlunderbuss
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grenadeLauncher :: Int -> Item
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grenadeLauncher _ = bangCone
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hvAutoGun :: Item
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hvAutoGun = defaultAutoGun
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{ _itName = "AUTO-HV"
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, _itType = HVAUTOGUN
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, _itConsumption = defaultAmmo
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{ _laType = hvBullet
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, _laMax = 100
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, _laLoaded = 100
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, _laReloadTime = 200
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}
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, _itUse = ruseAmmoParamsRate 25 NoHammer
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[ ammoCheckI
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, rateIncAB (torqueBeforeAtLeast 0.1 0.1) withTorqueAfter
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, withSoundStart bangEchoS
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, withThinSmokeI
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, withMuzFlareI
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]
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& useAim . aimWeight .~ 8
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& useAim . aimRange .~ 1
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& useAim . aimStance .~ TwoHandTwist
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& useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1.5}
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& useDelay .~ VariableRate {_rateMax = 25, _rateMaxMax = 24, _rateMinMax = 7, _rateTime = 0}
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-- , _itFloorPict = hvAutoGunPic
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, _itInvSize = 3
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, _itInvDisplay = \it -> head (basicItemDisplay it) :
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["* FIRERATE: *"
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,"* " ++ fromMaybe " " (maybeRateStatus it) ++ " *"
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]
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}
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& itParams. torqueAfter .~ 0.2
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ltAutoGun :: Item
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ltAutoGun = defaultAutoGun
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{ _itName = "AUTO-LT"
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@@ -49,7 +49,7 @@ maybeModeStatus it = case it ^? itAttachment of
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maybeRateStatus :: Item -> Maybe String
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maybeRateStatus it = case it ^? itUse . useDelay . rateMaxMax of
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Nothing -> Nothing
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_ -> Just $ ' ' : " " ++ leftPad 4 ' ' (show (_rateMax . _useDelay $ _itUse it))
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_ -> Just $ leftPad 3 ' ' (show (_rateMax . _useDelay $ _itUse it))
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maybeWarmupStatus :: Item -> Maybe String
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maybeWarmupStatus it = case it ^? itUse . useDelay . warmMax of
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