Improve texture loading performance

This commit is contained in:
2021-08-17 11:40:27 +02:00
parent 5da577ff12
commit d9306c4adb
8 changed files with 16 additions and 18 deletions
+2 -1
View File
@@ -90,7 +90,8 @@ preloadRender = do
>>= addTexture "data/texture/grayscaleDirt.png"
---- texture array shader
textArrayShad <- makeShader "texture/array" [vert,frag] [3,3] ETriangles
>>= addTextureArray "data/texture/ayene_wooden_floor.png"
>>= addTextureArray "data/texture/ayene_wooden_floor_transformed.png"
-- >>= addTextureArray "data/texture/ayene_wooden_floor.png"
-- bind fixed vertex data
bindShaderBuffers [fsShad,fullscreenAlphaHalveShad] [4,4]
framebuf2 <- setupTextureFramebuffer 800 600