Improve texture loading performance
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@@ -90,7 +90,8 @@ preloadRender = do
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>>= addTexture "data/texture/grayscaleDirt.png"
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---- texture array shader
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textArrayShad <- makeShader "texture/array" [vert,frag] [3,3] ETriangles
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>>= addTextureArray "data/texture/ayene_wooden_floor.png"
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>>= addTextureArray "data/texture/ayene_wooden_floor_transformed.png"
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-- >>= addTextureArray "data/texture/ayene_wooden_floor.png"
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-- bind fixed vertex data
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bindShaderBuffers [fsShad,fullscreenAlphaHalveShad] [4,4]
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framebuf2 <- setupTextureFramebuffer 800 600
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