Simplify the main loop, events only perform functional update
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-- | Deals with events that only affect Input.
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module Dodge.Event.Input (
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handleKeyboardEvent,
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handleTextInput,
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handleMouseMotionEvent,
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handleMouseButtonEvent,
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handleMouseWheelEvent,
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) where
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import qualified Data.Text as T
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import Dodge.Data.Input
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import Dodge.Data.Config
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import LensHelp
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import SDL
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-- annoyingly, the text input event doesn't register backspace, so deletion has to be
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-- dealt with separately
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handleTextInput :: T.Text -> Input -> Input
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handleTextInput text = textInput %~ (`T.append` text)
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{- | Handles keyboard press and release.
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-}
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handleKeyboardEvent :: KeyboardEventData -> Input -> Input
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handleKeyboardEvent kev = case keyboardEventKeyMotion kev of
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Released -> pressedKeys . at scode .~ Nothing
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Pressed -> pressedKeys . at scode ?~ val
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where
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val | keyboardEventRepeat kev = LongPress
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| otherwise = InitialPress
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scode = (keysymScancode . keyboardEventKeysym) kev
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handleMouseMotionEvent :: MouseMotionEventData -> Configuration -> Input -> Input
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handleMouseMotionEvent mmev cfig inp =
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inp & mousePos
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.~ V2
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(fromIntegral x - 0.5 * _windowX cfig)
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(0.5 * _windowY cfig - fromIntegral y)
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where
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P (V2 x y) = mouseMotionEventPos mmev
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handleMouseWheelEvent :: MouseWheelEventData -> Input -> Input
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handleMouseWheelEvent mwev = scrollAmount +~ fromIntegral y
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where
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V2 _ y = mouseWheelEventPos mwev
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handleMouseButtonEvent :: MouseButtonEventData -> Input -> Input
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handleMouseButtonEvent mbev = case mouseButtonEventMotion mbev of
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Released -> mouseButtons . at thebutton .~ Nothing
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Pressed -> mouseButtons . at thebutton ?~ False
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where
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thebutton = mouseButtonEventButton mbev
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