Add log when generating layout
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+14
-11
@@ -1,3 +1,4 @@
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{-# LANGUAGE TupleSections #-}
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module Dodge.Room.LasTurret where
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import Dodge.LevelGen.Data
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import Dodge.PlacementSpot
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@@ -72,14 +73,14 @@ lightSensByDoor outplid rm = rm
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covershape = rectNSEW 10 (-10) 20 (-20)
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sensorshift (p,a) = (p +.+ rotateV a (V2 60 (-20)), a)
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keyCardRoomRunPast :: RandomGen g => Int -> Int -> State g (SubCompTree Room)
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keyCardRoomRunPast :: RandomGen g => Int -> Int -> State g (LabSubCompTree Room)
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keyCardRoomRunPast keyid rmid = do
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cenroom <- shuffleLinks $ keyCardAnalyserByDoor keyid rmid $ roomNgon 6 200
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let doorroom = triggerDoorRoom rmid
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return $ treeFromTrunk [PassDown door] $ Node (PassDown cenroom)
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(return $ treeFromTrunk [PassDown door] $ Node (PassDown cenroom)
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[ treeFromPost [PassDown doorroom] (UseAll door)
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, treeFromPost [PassDown door] (UseLabel 0 corridor)
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]
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]) <&> (,TreeSubLabelling "keyCardRoomRunPast" Nothing)
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keyCardAnalyserByDoor :: Int -> Int -> Room -> Room
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keyCardAnalyserByDoor keyid = analyserByDoor
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@@ -133,20 +134,22 @@ healthTest n = do
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,PassDown $ corridor & rmPmnts .:~ spNoID (PS 20 0) (PutFlIt (medkit 100))
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,PassDown cenroom,PassDown doorroom] (UseAll door)
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lasSensorTurretTest :: RandomGen g => Int -> State g (SubCompTree Room)
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lasSensorTurretTest :: RandomGen g => Int -> State g (LabSubCompTree Room)
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lasSensorTurretTest n = do
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cenroom <- shuffleLinks $ lightSensInsideDoor n cenLasTur
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let doorroom = triggerDoorRoom n
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return $ treeFromPost [PassDown door,PassDown cenroom,PassDown doorroom] (UseAll door)
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return ( treeFromPost [PassDown door,PassDown cenroom,PassDown doorroom] (UseAll door)
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, TreeSubLabelling "lasSensorTurretTest" Nothing
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)
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lasCenSensEdge :: RandomGen g => Int -> State g (SubCompTree Room)
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lasCenSensEdge :: RandomGen g => Int -> State g (LabSubCompTree Room)
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lasCenSensEdge n = do
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cenroom <- shuffleLinks $ lightSensByDoor n cenLasTur
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let doorroom = triggerDoorRoom n
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return $ treeFromTrunk [PassDown door] $ Node (PassDown cenroom)
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(return $ treeFromTrunk [PassDown door] $ Node (PassDown cenroom)
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[ treeFromPost [PassDown doorroom] (UseAll door)
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, treeFromPost [PassDown door] (UseLabel 0 corridor)
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]
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]) <&> (,TreeSubLabelling "lasCenSensEdge" Nothing)
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lasTunnel :: RandomGen g => Float -> State g Room
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lasTunnel y = do
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@@ -183,12 +186,12 @@ lasTunnel y = do
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]
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-- a y value of 400 is probably "unrunnable"
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lasTunnelRunPast :: RandomGen g => Float -> State g (SubCompTree Room)
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lasTunnelRunPast :: RandomGen g => Float -> State g (LabSubCompTree Room)
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lasTunnelRunPast y = do
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r <- lasTunnel y
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r1 <- takeOne [door,corridor]
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r2 <- takeOne [door,corridor]
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return $ Node (PassDown r)
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(return $ Node (PassDown r)
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[ singleUseAll r1
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, return (UseLabel 0 $ r2 & rmConnectsTo .~ S.member InLink)
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]
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]) <&> (,TreeSubLabelling "lasTunnelRunPast" Nothing)
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