Add log when generating layout
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+20
-18
@@ -49,25 +49,27 @@ powerFakeout = do
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,PassDown keyholeCorridor,PassDown corridor])
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`treeFromPost` UseAll door
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startRoom :: RandomGen g => Int -> State g (SubCompTree Room,String)
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startRoom i = join $ uncurry takeOneWeighted $ unzip
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startRoom :: RandomGen g => Int -> State g (LabSubCompTree Room)
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startRoom i = (join $ uncurry takeOneWeighted $ unzip
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[ (,) (0.5::Float) ((chainUses <$> sequence [powerFakeout,fmap fst $weaponRoom i])
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<&> (,"chainUses <$> sequence [powerFakeout,weaponRoom i]"))
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, (,) one (rezBoxesWp <&> (, "rezBoxesWp"))
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<&> (,TreeSubLabelling "chainUses <$> sequence [powerFakeout,weaponRoom i]" Nothing))
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, (,) one (rezBoxesWp <&> (,TreeSubLabelling "rezBoxesWp" Nothing))
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, (,) one (rezBoxThenWeaponRoom i)
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, (,) one (rezBoxesWpCrit <&> (,"rezBoxesWpCrit"))
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, (,) one (runPastStart i <&> (,"runPastStart " ++ show i))
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, (,) one (startCrafts >>= roomsContaining [] >>= rezBoxThenRooms <&>
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(,"startCrafts >>= roomsContaining [] >>= rezBoxThenRooms"))
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]
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, (,) one (rezBoxesWpCrit <&> (,TreeSubLabelling "rezBoxesWpCrit" Nothing))
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, (,) one (runPastStart i <&> (,TreeSubLabelling ("runPastStart " ++ show i) Nothing))
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, (,) one (startCrafts >>= roomsContaining' [] >>= rezBoxThenRooms <&>
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(,TreeSubLabelling "startCrafts >>= roomsContaining [] >>= rezBoxThenRooms" Nothing))
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])
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<&> over (_2 . topLabel) ("startRoom:"++)
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where
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roomsContaining' a b = fst <$> roomsContaining a b
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one = 1::Float
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randomChallenges :: RandomGen g => State g (SubCompTree Room)
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randomChallenges = join $ takeOne
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[fmap (return . UseAll) doubleCorridorBarrels
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randomChallenges :: RandomGen g => State g (LabSubCompTree Room)
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randomChallenges = join (takeOne
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[fmap (return . UseAll) doubleCorridorBarrels <&> (,TreeSubLabelling "doubleCorridorBarrels" Nothing)
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,shootingRange
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,fmap (return . UseAll) twinSlowDoorChasers
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]
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,fmap (return . UseAll) twinSlowDoorChasers <&> (,TreeSubLabelling "twinSlowDoorChasers" Nothing)
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]) <&> (over (_2 . topLabel) ("randomChallenges:"++))
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runPastStart :: RandomGen g => Int -> State g (SubCompTree Room)
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runPastStart i = do
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@@ -83,15 +85,15 @@ rezBoxStart = do
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rezBoxesThenWeaponRoom :: RandomGen g => Int -> State g (SubCompTree Room,String)
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rezBoxesThenWeaponRoom i = do
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rboxes <- rezBoxes
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wroom <- fmap fst $ weaponRoom i
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wroom <- fst <$> weaponRoom i
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return (rboxes `passUntilUseAll` [wroom] , "rezBoxesThenWeaponRoom " ++ show i)
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rezBoxThenWeaponRoom :: RandomGen g => Int -> State g (SubCompTree Room,String)
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rezBoxThenWeaponRoom :: RandomGen g => Int -> State g (LabSubCompTree Room)
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rezBoxThenWeaponRoom i = do
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rcol <- rezColor
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(wroom,wroomname) <- weaponRoom i
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return $ (treeFromTrunk [PassDown $ rezBox rcol,PassDown door] wroom
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, "rezBoxThenWeaponRoom "++ show i ++ ":" ++ wroomname)
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return (treeFromTrunk [PassDown $ rezBox rcol,PassDown door] wroom
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, TreeSubLabelling ("rezBoxThenWeaponRoom "++ show i) (Just $ return wroomname))
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rezBoxThenRoom :: RandomGen g => Room -> State g (SubCompTree Room)
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rezBoxThenRoom r = do
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