Add tilemap floors to rooms
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@@ -1,11 +1,12 @@
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module Dodge.Room.Corridor
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where
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import Dodge.Room.Data
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import Dodge.Default.Room
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import Geometry
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{- | First exit due north, two other exits at angles next to this.
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Entrance from south. -}
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corridor :: Room
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corridor = Room
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corridor = defaultRoom
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{ _rmPolys = [rectNSWE 80 0 0 40
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--{ _rmPolys = [rectNSWE 90 (-10) 0 40
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-- ,[(0,80), (0,80) +.+ rotateV (pi/3) (40,0),(40,80)]
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@@ -25,7 +26,7 @@ corridor = Room
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]
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{- | Debug drop-in copy of corridor -}
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corridorDebug :: Room
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corridorDebug = Room
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corridorDebug = defaultRoom
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{ _rmPolys =
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[ rectNSWE 80 0 0 40
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--, [ (0,0), (0,200) , (200,100)]
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@@ -44,7 +45,7 @@ corridorDebug = Room
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,((20,10) ,pi)
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]
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corridorN :: Room
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corridorN = Room
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corridorN = defaultRoom
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{ _rmPolys = [rectNSWE 80 0 0 40
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]
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, _rmLinks = lnks
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@@ -58,7 +59,7 @@ corridorN = Room
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pth = doublePair ((20,70),(20,10))
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tEast :: Room
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tEast = Room
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tEast = defaultRoom
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{ _rmPolys = [rectNSWE 80 0 (-20) 20
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,rectNSWE 80 40 (-40) 40
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]
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@@ -72,7 +73,7 @@ tEast = Room
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,((0,10),pi)
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]
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tWest :: Room
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tWest = Room
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tWest = defaultRoom
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{ _rmPolys = [rectNSWE 80 0 (-20) 20
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,rectNSWE 80 40 (-40) 40
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]
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