Add tilemap floors to rooms
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@@ -3,7 +3,9 @@
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module Dodge.Room.Data
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where
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import Dodge.LevelGen.Data
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import Geometry
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--import Geometry
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import Geometry.Data
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import Data.Tile
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import Control.Lens
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@@ -22,5 +24,6 @@ data Room = Room
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, _rmPath :: [(Point2, Point2)]
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, _rmPS :: [Placement]
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, _rmBound :: [ [Point2] ]
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, _rmFloor :: [Tile]
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}
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makeLenses ''Room
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